Hunt Wumpus

Android Remake of Gregory Yob’s 1972 Game

While working on this project, I tested out some simple random dungeon generation and investigated android app control systems. The majority of the game logic lies in a 2 dimensional array of rooms and movement/attack functions.

Movement Scheme

HTWMovement

The Character can be moved while the orange Bow and Arrow are shown by pressing the red, green, yellow, or blue buttons. Traveling to a room will cause it to render for the remainder of the round.

Attack Scheme

HTWFire

The Character can shoot an arrow while the purple talisman is shown by pressing the directional buttons as in regular movement.

Death

HTWDie

Death can occur when the Character enters the “Slime Pit” or “Wumpus Room” (Denoted by the black cube).

Victory

HTWKillWumpus

Victory can be achieved by firing an arrow into the “Wumpus Room.”