Android Remake of Gregory Yob’s 1972 Game
While working on this project, I tested out some simple random dungeon generation and investigated android app control systems. The majority of the game logic lies in a 2 dimensional array of rooms and movement/attack functions.
Movement Scheme
The Character can be moved while the orange Bow and Arrow are shown by pressing the red, green, yellow, or blue buttons. Traveling to a room will cause it to render for the remainder of the round.
Attack Scheme
The Character can shoot an arrow while the purple talisman is shown by pressing the directional buttons as in regular movement.
Death
Death can occur when the Character enters the “Slime Pit” or “Wumpus Room” (Denoted by the black cube).
Victory
Victory can be achieved by firing an arrow into the “Wumpus Room.”